Sound Designer, Composer, and Music Technologist
Photo credit: Melanie Billings
I'm a sound designer and composer, which means that I mangle and create audio with recording, post production, and synthesis techniques. I'm currently working full time as a studio support specialist, as a contract audio designer and composer for various gaming and visual media clients, and have an chiptune alias called The Unicorn Princess, where I released my first 12 track album entitled 'Bitcrushed Memories' and look forward to performing at various 8bit shows this year.
I became interested in music from a very young age, from listening to Beatles cassettes, to records by The Police, to old Nintendo and SEGA OSTs. I took a few piano lessons (which I really hated at the time), later went on to play flute in school orchestras (and a Jethro Tull cover band), and later stole my brother's guitar from his room when he wasn't home till I could afford my own.
I later went on to study at Berklee College of Music, where I majored in and graduated with a B.M. in Electronic Production & Design. Between studies and various part time jobs, I reached out to as many indie game studios as I could to get experience creating music and sound effects for visual media. I worked on about ten games in college for various platforms (some of which were never published), performed at the G.A.N.G. Awards in GDC, and was a featured artist in the Isabella Stewart Gardner Museum.
My audio journey continued and I found work beta testing audio tools at a local software/hardware company that produced softsynths and audio hardware by AKAI, Air, etc. Recently, I worked as an interactive sound design instructor at Girls Make Games, along with coordinating the Boston campus. Shortly after, I began working at MIT's prestigious Game Lab.
My focus as an artist is to story tell as clearly as possible through quality audio. While I keep busy with work, I am always interested in working on creative and innovative projects. Feel free to drop a line and say hello!